When matching attributes using the 'mask' matching criteria, the spec
says that

  "Only GLXFBConfigs for which the set bits of attribute include all
   the bits that are set in the requested value are
   considered. (Additional bits might be set in the attribute)."

The current test returns true if the two bit masks have bits in
common, specifically it matches even if the requested value has bits
set that are not set in the fbconfig attribute.  For example, an
application asking for

  GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER_BIT,

as glxpbdemo does, will match fbconfigs that don't support pbuffer
rendering, as long as they support pixmap rendering.
---
 src/glx/glxcmds.c |   14 +++++++++-----
 1 files changed, 9 insertions(+), 5 deletions(-)

diff --git a/src/glx/glxcmds.c b/src/glx/glxcmds.c
index 7cdd42c..e256a07 100644
--- a/src/glx/glxcmds.c
+++ b/src/glx/glxcmds.c
@@ -1110,6 +1110,13 @@ init_fbconfig_for_chooser(__GLcontextModes * config,
     }                                           \
   } while ( 0 )
 
+/* Test that all bits from a are contained in b */
+#define MATCH_MASK(param)                      \
+  do {                                         \
+    if ((a->param & ~b->param) != 0)           \
+      return False;                            \
+  } while (0);
+
 /**
  * Determine if two GLXFBConfigs are compatible.
  *
@@ -1148,11 +1155,8 @@ fbconfigs_compatible(const __GLcontextModes * const a,
    MATCH_DONT_CARE(stereoMode);
    MATCH_EXACT(level);
 
-   if (((a->drawableType & b->drawableType) == 0)
-       || ((a->renderType & b->renderType) == 0)) {
-      return False;
-   }
-
+   MATCH_MASK(drawableType);
+   MATCH_MASK(renderType);
 
    /* There is a bug in a few of the XFree86 DDX drivers.  They contain
     * visuals with a "transparent type" of 0 when they really mean GLX_NONE.
-- 
1.7.0.1


------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to