>GL and GLES are programming APIs, not hardware APIs. In order to
>support your hardware, you will have to write a backend driver which
>interfaces with that hardware for Mesa.

  thanks,
  yes I know these are programming APIs,

 so how could I start developing this backend driver which interfaces with
that hardware for Mesa. Is there any fix architecture to interface that
driver to Mesa lib or mesa's function ?
and What is procedure for implementing such interface in my backend driver
so that
it can interact with Mesa lib.

>We're not all embedded developers, but some of us might be familiar
>with your hardware. Which chipset and board is this?

I am using SOC  S3C6410 .

thanking you
Nitesh Suthar



On Tue, Apr 13, 2010 at 11:27 PM, Corbin Simpson
<mostawesomed...@gmail.com>wrote:

> On Mon, Apr 12, 2010 at 9:13 PM, nitesh suthar <nitesh.24...@gmail.com>
> wrote:
> > hello all,
> > thank you for reply
> > Actually I am working on arm board which support OpenGLES 1.1 and
> OpenGLES
> > 2.0.
> > which provides hardware acceleration for redering images.
> > What my objective is that I want to implement this OpenGLES 2.0 into mesa
> > for interactive graphics with hardware acceleration to use Mesa in arm
> board
> > with this suppurted OpenGLES libraries.
> > how could I proceed for implement OpenGLES 2.0 in Mesa ?
>
> GL and GLES are programming APIs, not hardware APIs. In order to
> support your hardware, you will have to write a backend driver which
> interfaces with that hardware for Mesa.
>
> We're not all embedded developers, but some of us might be familiar
> with your hardware. Which chipset and board is this?
>
> ~ C.
>
> --
> When the facts change, I change my mind. What do you do, sir? ~ Keynes
>
> Corbin Simpson
> <mostawesomed...@gmail.com>
>
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