FYI, there now is a good (no textures or arrays) implementation of GLSL simplex noise. Unfortunately it's currently under the Artistic license, but if the author could be convinced to release it under a freer license, or someone reimplements it this could be useful in the free drivers.
Philipp http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=293508&page=1 ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev