FYI, there now is a good (no textures or arrays) implementation of GLSL
simplex noise. Unfortunately it's currently under the Artistic license,
but if the author could be convinced to release it under a freer
license, or someone reimplements it this could be useful in the free
drivers.

Philipp

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=293508&page=1

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