"Zou, Nanhai" <nanhai....@intel.com> writes:

> Hi,
>          I have notice that in current driver implementation.
> When GL_DYNAMIC_DRAW flag is set in glBufferData, driver will not upload data 
> to
> Graphics memory.
> Instead it will upload the _entire_ vertex/index buffer when 
> glDrawElements/glDrawArray was called.

We ripped out that awful code because it was hurting others, too.

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