"Zou, Nanhai" <nanhai....@intel.com> writes: > Hi, > I have notice that in current driver implementation. > When GL_DYNAMIC_DRAW flag is set in glBufferData, driver will not upload data > to > Graphics memory. > Instead it will upload the _entire_ vertex/index buffer when > glDrawElements/glDrawArray was called.
We ripped out that awful code because it was hurting others, too.
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