On Tue, Jun 25, 2013 at 12:26 PM, Sébastien Taylor <[email protected]> wrote: > User needs libCL to use OpenCL, to do anything useful you need to compile > kernels (shader programs) using libCLC (CL Compiler). Though technically a > pre-compiled shader could be loaded without the need of libCLC I'm not sure > if the Vivante libraries actually support this (to pull the objects back out > from libCLC). The fact that libCL silently fails compilation when libCLC is > missing is what would lead me to consider both are required for OpenCL.
Did you find any reasonable reason to require both? I have no clue about OpenCL so I really cannot help without some guidance. -- Otavio Salvador O.S. Systems http://www.ossystems.com.br http://projetos.ossystems.com.br Mobile: +55 (53) 9981-7854 Mobile: +1 (347) 903-9750 _______________________________________________ meta-freescale mailing list [email protected] https://lists.yoctoproject.org/listinfo/meta-freescale
