On Tue, Jun 25, 2013 at 12:26 PM, Sébastien Taylor <[email protected]> wrote:
> User needs libCL to use OpenCL, to do anything useful you need to compile 
> kernels (shader programs) using libCLC (CL Compiler).  Though technically a 
> pre-compiled shader could be loaded without the need of libCLC I'm not sure 
> if the Vivante libraries actually support this (to pull the objects back out 
> from libCLC).  The fact that libCL silently fails compilation when libCLC is 
> missing is what would lead me to consider both are required for OpenCL.

Did you find any reasonable reason to require both? I have no clue
about OpenCL so I really cannot help without some guidance.

--
Otavio Salvador                             O.S. Systems
http://www.ossystems.com.br        http://projetos.ossystems.com.br
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