I don't understand your question, I think my description details why both would be required. I guess a good way to go would be with a virtual/opencl that includes libCL and libCLC in Vivante's case.
On 2013-07-12, at 7:44 AM, Otavio Salvador <[email protected]> wrote: > On Tue, Jun 25, 2013 at 12:26 PM, Sébastien Taylor <[email protected]> wrote: >> User needs libCL to use OpenCL, to do anything useful you need to compile >> kernels (shader programs) using libCLC (CL Compiler). Though technically a >> pre-compiled shader could be loaded without the need of libCLC I'm not sure >> if the Vivante libraries actually support this (to pull the objects back out >> from libCLC). The fact that libCL silently fails compilation when libCLC is >> missing is what would lead me to consider both are required for OpenCL. > > Did you find any reasonable reason to require both? I have no clue > about OpenCL so I really cannot help without some guidance. > > -- > Otavio Salvador O.S. Systems > http://www.ossystems.com.br http://projetos.ossystems.com.br > Mobile: +55 (53) 9981-7854 Mobile: +1 (347) 903-9750 _______________________________________________ meta-freescale mailing list [email protected] https://lists.yoctoproject.org/listinfo/meta-freescale
