I don't understand your question, I think my description details why both would 
be required.  I guess a good way to go would be with a virtual/opencl that 
includes libCL and libCLC in Vivante's case.

On 2013-07-12, at 7:44 AM, Otavio Salvador <[email protected]> wrote:

> On Tue, Jun 25, 2013 at 12:26 PM, Sébastien Taylor <[email protected]> wrote:
>> User needs libCL to use OpenCL, to do anything useful you need to compile 
>> kernels (shader programs) using libCLC (CL Compiler).  Though technically a 
>> pre-compiled shader could be loaded without the need of libCLC I'm not sure 
>> if the Vivante libraries actually support this (to pull the objects back out 
>> from libCLC).  The fact that libCL silently fails compilation when libCLC is 
>> missing is what would lead me to consider both are required for OpenCL.
> 
> Did you find any reasonable reason to require both? I have no clue
> about OpenCL so I really cannot help without some guidance.
> 
> --
> Otavio Salvador                             O.S. Systems
> http://www.ossystems.com.br        http://projetos.ossystems.com.br
> Mobile: +55 (53) 9981-7854            Mobile: +1 (347) 903-9750

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