The i.MX 6SoloLite has no 3D support, so don't build glmark2 with OpenGL
ES 2.0 support.

Signed-off-by: Tom Hochstein <[email protected]>
---
 openembedded-layer/recipes-benchmark/glmark2/glmark2_%.bbappend | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/openembedded-layer/recipes-benchmark/glmark2/glmark2_%.bbappend 
b/openembedded-layer/recipes-benchmark/glmark2/glmark2_%.bbappend
index 0e04a65..0cfc39f 100644
--- a/openembedded-layer/recipes-benchmark/glmark2/glmark2_%.bbappend
+++ b/openembedded-layer/recipes-benchmark/glmark2/glmark2_%.bbappend
@@ -1,3 +1,3 @@
 PACKAGECONFIG_mx6 = "${@bb.utils.contains('DISTRO_FEATURES', 'x11 opengl', 
'x11-gl x11-gles2', \
                          bb.utils.contains('DISTRO_FEATURES', 'wayland 
opengl', 'wayland-gles2', '', d), d)}"
-PACKAGECONFIG_remove_mx6sl = "x11-gles2"
+PACKAGECONFIG_remove_mx6sl = "wayland-gles2 x11-gles2"
-- 
1.9.1

-- 
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