>It's harder to develop this
>way because the important routines end up getting scattered over
>several handlers, but is the only way to go, especially for
>time-critical applications like games.

I had come to assume this is what you referred to as "spaghetti code",
Scott, and I have even gone so far as to wonder what the better way was.

What is spaghetti code and how should one avoid it?

Rob Cozens, CCW
http://www.serendipitysoftware.com/who.html

"And I, which was two fooles, do so grow three;
Who are a little wise, the best fooles bee."

from "The Triple Foole" by  John Donne (1572-1631)

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