>> What are the concrete advantages of using this engine over using Metacard to
>> develop CGI solutions?
> 
> Not sure I follow this: the only way to do CGI with the full,
> graphical, version of MetaCard is under MacOS, where CGI is done with
> AppleEvents. 

??? What was I doing when I used the full graphical version/engine for MC on
Linux as the CGI engine for Apache? I was sure I got this working -:) In
other words presuming this wasn't a case of false memory syndrome brought
about by an over enthusiatic adoption of the incomprehensible power of
Metacard...

How does the MC/Linux/Apache solution differ from the console version CGI
solutions performance/implementation wise?

Thanks in advance...

> But this engine is only for the UNIX part of Mac OS X
> (aka Darwin) which doesn't support AppleEvents and instead uses stdio
> (Standard I/O) for communication between the HTTP server and CGI
> application.  These things are *very* different from anything you may
> have done with the graphical version of MetaCard.  There are some
> examples on the MetaCard WWW site.
> 
>> 1) Memory?
> 
> Should be considerably less than a full graphical application.
> 
>> 2) Speed?
> 
> Should be much faster than a graphical application, or any comparable
> MacOS application because of UNIX's better architecture.
> 
>> 3) Script limits
> 
> There are none for MetaTalk scripts like this.  This is true for all
> of the UNIX engines and the console-mode Win32 engine too.
> 
>> Will the engine run Metacard stacks direct in "console-mode"? Does this
>> require saving the stack as a standalone with this new engine?
> 
> You can refer to stacks to get data out of them, but they won't be
> visible anywhere when you "go" to them.  You can't build standalones
> with .mt scripts.
> Regards,
> Scott
> 

And in retrospect -:)


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