> I don't quite understand your script below, but I think I have the same idea
> as you in mind. I would think of a script and a layout like this:
> 
> Layout:
> ------------------------¬
> |  Field "t1"           |
> |                       |
> ------------------------¬
> |  Image 1  | Field "t2"|
> |           |           |
> |           |-----------¬
> |           |  Image 2  |
> ------------------------¬
> |Field "t3"| Img. |Fld. |
> |          | 3    |"t4" |
> -------------------------
> -- And there is also an invisible field "MeanText" with the whole text
> -- in it.
> 

I'd use a custom property

> We would need the following handlers:
> - createFields -- creates the fields in the right order and maybe according
> to the props of images and players. Ran every time the
> place and/or the size and/or the existence of images and/
> or players changes.

OK, but do this second?

> - distributeText -- distributes the MeanText over all (already existing)
> fields. 

> Ran every time the text changes.
> + getTextBack  -- gets the fields back (into MeanText)

Way later?

> + refillFields -- puts the whole MeanText into field "t1", and cuts the
> not-fitting text, and puts that into field "t2", and so
> on.

Same as distributeText?

> 
> I think that the createFields handler is the most difficult one to make.

OK, you do this one?

> Also a demo-stack has to be made. Volunteers for any of these?

I'll have a go at the one below (think it is the same as (part) of your
distributeText? I'll mail you a demo-stack off-list when I get somewhere.


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