> I don't quite understand your script below, but I think I have the same idea
> as you in mind. I would think of a script and a layout like this:
>
> Layout:
> ------------------------¬
> | Field "t1" |
> | |
> ------------------------¬
> | Image 1 | Field "t2"|
> | | |
> | |-----------¬
> | | Image 2 |
> ------------------------¬
> |Field "t3"| Img. |Fld. |
> | | 3 |"t4" |
> -------------------------
> -- And there is also an invisible field "MeanText" with the whole text
> -- in it.
>
I'd use a custom property
> We would need the following handlers:
> - createFields -- creates the fields in the right order and maybe according
> to the props of images and players. Ran every time the
> place and/or the size and/or the existence of images and/
> or players changes.
OK, but do this second?
> - distributeText -- distributes the MeanText over all (already existing)
> fields.
> Ran every time the text changes.
> + getTextBack -- gets the fields back (into MeanText)
Way later?
> + refillFields -- puts the whole MeanText into field "t1", and cuts the
> not-fitting text, and puts that into field "t2", and so
> on.
Same as distributeText?
>
> I think that the createFields handler is the most difficult one to make.
OK, you do this one?
> Also a demo-stack has to be made. Volunteers for any of these?
I'll have a go at the one below (think it is the same as (part) of your
distributeText? I'll mail you a demo-stack off-list when I get somewhere.
Archives: http://www.mail-archive.com/[email protected]/
Info: http://www.xworlds.com/metacard/mailinglist.htm
Please send bug reports to <[EMAIL PROTECTED]>, not this list.