>>> And HyperCard, in spite of its age, is STILL far better at printing
>>> reports and debugging. :)
>>
>> That's all I wish for in MetaCard. HyperCard debugger and spreadsheets from
>> OMO...
>> and graph object from OMO too :)
>
> breakpoint
>
> Am I missing something here???
Perhaps. The trick to making a great 4GL is to find the right dividing
lines between compiled and interpreted code.
For example, with a slider control, MC does a great job of putting as much
as possible into compiled code, far more than any other 4GL for this control
type, leaving only the few things that a person needs to modify as the
things requiring scripting.
With the MetaCard debugger, while it relies on some compiled routines, too
much of it is scripted to be as useful as the SuperCard and HyperCard
debuggers. Functionally it is close, but performance-wise it is very far
behind. There are things I can do greaceully stepping through code with
SuperCard's Script Tracer, but in MC it's sometimes prohibitively slow; I
use Answer dialogs far more often.
I love MC and it's been more useful to me than anything I've ever used
before, but only a close friend will mention when one's zipper's down, and
on this one MetaCard's fly is open. In all other respects, MC is pretty
much God.
--
Richard Gaskin
Fourth World Media Corporation
Multimedia Design and Development for Mac, Windows, UNIX, and the Web
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