>Speaking of graphics, it would be nice if Metacard recognized slots, >so that you could have several small graphics together in an image, >and just pull one from the appropriate slot as needed. So that >makers of adventure games don't end up with 1000 icon sized graphics >to import. Though the slots should be rectangular rather than true >square, as that is the standard size for this ... > >So that when you say "set the icon of btn x to slot 15 of image id >1234" you get just that one slot's image :-)
Interesting idea, Shari. The closest you can get to this is just by setting the fileName of images and managing the files in a directory system on your hard drive. I like this system a lot (mostly since it's the only one I'm familiar with, I'm too scared to import all those images and try to keep track of them with only my eyes!) , and it makes changing an image much easier. Though you can't simply paste in a graphic in ResEdit, you can simply track down the gif or jpeg image, open it up in graphicconverter, paste in your new graphic, save and you're done! Next thing I'm hoping for is a new property for images to complement fileName - alphaMaskFileName... mmm... imagine the funky effects you could produce with that! -- Karl Becker, KB Productions - http://www.karlbecker.com Featuring:New Tricks, Tiger's Eye Pub, and The Fishin' Hole _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
