Yes, Chipp, great work

more musings:

I am wondering about the use of the term "player" assuming we copy the engine by itself and offer this from our own site, the problem become application binding. I don't think if a windoz user simply copies the single engine MC or Revolution file to their hard drive that our apps will auto boot or boot by dropping on the application except on a Mac... right?

It would be great if MC or Revolution provided "Player Installers" like Supercard used to do, one for each platform, so that the application binding business would be handled automatically. I am not particularly interested in trying to make my own 'proprietary" apps that are standalone engines and then binding docs to those... I would just as soon let users know that they are in fact using Metacard or Revolution. but maybe Scott and Kevin have reasons for making the developers do that?

Of course we could use the installers from the websites i.e. the starter kits... but what we don't want is users to boot into the Dev UI... so i would just as soon not have anything but an engine installer...of course we would be responsible to provide all the libraries in our stack that were need to run properly...


On Friday, December 20, 2002, at 01:07 AM, Chipp Walters wrote:

From: "Chipp Walters" <[EMAIL PROTECTED]>
Date: Fri Dec 20, 2002  1:07:16 AM Pacific/Honolulu
To: <[EMAIL PROTECTED]>
Subject: RE: Web-Dedicated Metacard
Reply-To: [EMAIL PROTECTED]


So, what kinds of strategies can anyone suggest to take this beyond the
"consensus reality" barrier?

FWIW, I'm using RR/MC to build application which are web-aware.

The apps can update themselves using the web, and also download plugins by
just clicking on an image in a web page (which autolaunches the RR app). In
this way, users who are interested in using my apps automatically can access
them via the web.

ButtonGadget at:
www.buttongadget.com

ItemWizard at:
www.altuit.com/webs/hemingway/HemTools/ LinksSubmittedbyItemWizardUsers.htm

best,

Chipp
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