I agree that they are handled or used by the engine. But the question still remains: where are those default template objects physically (it's data) stored? In the binary of the engine or in the binary of one or more stacks?
Template objects are never stored per se; they live only in memory. The property settings which define them are, in my understanding, hard-wired into the code of the engine, and not in any stack file.
This is exactly the puzzling part.
If they are hardwired in the code of the engine then why is there a difference between the MC IDE and the RR IDE in at least 1 of those settings????
Because the IDE (or any stack) can change the properties of the defaultGraphic, etc. What Rev does is to change the default objects in new object handlers. (For example, in a newGraphic handler, it sets the opaque of the defaultGraphic.) This makes the default setting different from the engine setting - but it's all done with a newGraphic handler, so it doesn't require engine differences.
--
jeanne a. e. devoto ~ [EMAIL PROTECTED]
http://www.jaedworks.com
_______________________________________________
metacard mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/metacard
