On 21 Jul 2004, at 18:00, [EMAIL PROTECTED] wrote:

Message: 3
Date: Wed, 21 Jul 2004 08:37:17 -0700
From: Richard Gaskin <[EMAIL PROTECTED]>
Subject: Re: alwaysBuffer not set...
To: Discussions on Metacard <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed


-- big snip


I agree that they are handled or used by the engine.
But the question still remains: where are those default template objects
physically (it's data) stored?
In the binary of the engine or in the binary of one or more stacks?

Template objects are never stored per se; they live only in memory. The
property settings which define them are, in my understanding, hard-wired
into the code of the engine, and not in any stack file.

This is exactly the puzzling part.
If they are hardwired in the code of the engine then why is there a difference between the MC IDE and the RR IDE in at least 1 of those settings????
Compare the opaque of the templateGraphic between the 2 IDE's (the engine from RR 2.2.1)
That's why I said if they are hardwired then the engine is making a difference between these 2 IDE's.


When checking this setting in the last version of RR (2.5.1) they changed it so both are false.
(But when producing a new polygon they turn it on as not to confuse users)
Btw 2.5.1 looks awsome, a lot of big changes and not only in what meets the eye.



However, any script can change the default engine properties of template
objects, which appears to be what Rev's initialization script does.


--
  Richard Gaskin
  Fourth World Media Corporation


Greetings, Wouter

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