On 5/25/05 2:43 PM, "Shari" <[EMAIL PROTECTED]> wrote: > That's actually what I normally do for graphics, I'm good at that. > But to have thousands of additional btn objects would surely create > significant overhead? Anything more than a few K is bad.
Well, the button objects themselves won't add much. But if you want, you could make graphics of 1, 2, 3, 4, and 5 chips and then reduce the number of overall buttons needed to represent a "stack". > It's crucial to keep it from getting any bigger, because people will > download the smaller competitors first. And only if they are unhappy > will they finally download mine. Most C-based games of this type are > less than 1 MB stuffed. Tell that to iPoker... it's a 36.2MB download, stuffed! > I did a bit of research not long ago at various download sites. > Comparing my download rates with some of the competition. Even > though my game had better screenshots, a better description, equal or > better options, and an equal rating, it got less downloads. The only > explanation was size. Perhaps the target audience is still mostly on dial-up? Is that what you're finding? Ken Ray Sons of Thunder Software Web site: http://www.sonsothunder.com/ Email: [EMAIL PROTECTED] _______________________________________________ metacard mailing list [email protected] http://lists.runrev.com/mailman/listinfo/metacard
