On 26.05.2005 08:26:09 metacard-bounces wrote:
>Shari wrote:
>> Geez! And I thought my game was bloated!
>
>Whenever I start to feel bad about bloat-creep I just do a Get Info on
>any Apple app.
>
>The theory with shared frameworks is that by putting the 80% of an
>application that's generic into a common shared library, an app can be
>made more efficient.
>
>So what does this mean in real-world terms?
>
>In OS 9 the Calculator app was 8k.
>In OS X it's 3MB.
>
>In OS 9 the DVD Player was 468k.
>In OS X it's 13.8MB
>
>In OS 9 iTunes was 3.9MB
>In OS X it's 29.8MB
I have another view Richard,
NT4: 96KBs
W2K3 calculator: 113KB
The finder + system in MacOS1.0 = 160KBs
Windows 2003 Server install (Winnt alone) 1.8GBs ;0
By using a framework library, your applications are 90% smaller,
and require 90% less support or development time but it does require
a larger framework library and about twice the time to work out the
library than it would for individual program features. On the other
hand, by the time you re-use a feature, you've multiplied your efficiency
times 2!!! It's the Art of OOP ;)
cheers
Xavier
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