I think I'm getting the hang of this. One reason I had wanted to work in the Rev IDE was because it appeared to have more listings in the Index docs. So I had thought that all those extra listings that were not in the MC docs, existed in the engine, but were not documented in MC.

If I'm understanding this, then I am half right. The extra items exist, but as Rev handlers in the Rev IDE. It means that those things can be done within MC if you want to write the handlers or swipe the handlers from the Rev IDE.

In other words, the MC Index docs are complete. They are not missing anything as I had originally thought (excepting some of the documentation to explain how the menu items work in Rev, such as the detailed info re the standalone builder... I already know how to do this in MC so I don't need the Rev docs unless I'm working in Rev...)

So.... this reasoning for working with the Rev IDE just went blooey. I think I'll work in MC today :-)

A side note... I noticed on the Rev list that folks are talking about the dontUseQT. My existing project sets that. The only platform that I've created a standalone for is Macintel. And it works there (as the folks said on the other list). I don't intend to put out a new Windows version at this time. Ain't broke... :-D

But when I do, I sure hope this isn't a stumbling block! I had wanted to force MC to use the internal built in visual effects, as my own custom ones weren't working in my Windows test. So I let Mac have the ones I created, and Windows could use MC's built in ones. But it wasn't using them, so I set dontUseQT to force Windows to ignore QT and use MC's built in effects.

Shari
--
Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
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