Hi Shari,
...
A side note... I noticed on the Rev list that folks are talking
about the dontUseQT. My existing project sets that. The only
platform that I've created a standalone for is Macintel. And it
works there (as the folks said on the other list). I don't intend
to put out a new Windows version at this time. Ain't broke... :-D
But when I do, I sure hope this isn't a stumbling block! I had
wanted to force MC to use the internal built in visual effects, as
my own custom ones weren't working in my Windows test. So I let
Mac have the ones I created, and Windows could use MC's built in
ones. But it wasn't using them, so I set dontUseQT to force Windows
to ignore QT and use MC's built in effects.
you sure want to:
...
set the dontuseQTEffects to true ## sic!
...
instead of "dontuseQT"! :-)
Shari
--
Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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