Hi Shari,

...
A side note... I noticed on the Rev list that folks are talking about the dontUseQT. My existing project sets that. The only platform that I've created a standalone for is Macintel. And it works there (as the folks said on the other list). I don't intend to put out a new Windows version at this time. Ain't broke... :-D

But when I do, I sure hope this isn't a stumbling block! I had wanted to force MC to use the internal built in visual effects, as my own custom ones weren't working in my Windows test. So I let Mac have the ones I created, and Windows could use MC's built in ones. But it wasn't using them, so I set dontUseQT to force Windows to ignore QT and use MC's built in effects.

you sure want to:

...
set the dontuseQTEffects to true ## sic!
...

instead of "dontuseQT"! :-)


Shari
--
Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com

Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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