J. Landman Gay wrote:
Wilhelm Sanke wrote:
<snip some very interesting stuff>
For my imagedata-handling stacks "Seamless Tiles" and "Imagedata
Toolkit" I added an open-stack handler with "set the paintcompression
to RLE". The described and discussed speed differences between MC and
Rev are no longer there.
Wow, you solved it! That was some interesting results you posted.
At least one question remains, where is the default paintcompression
set? I made a script search in the MC home and tools stacks and did
not find "paintcompression"?? -
It is the default compression in the engine, and if no other compression
is set, you will get RLE by default. I just did a search and found that
Rev does set the paintcompression to PNG in the revGeneral library.
How did this affect standalones?
--
Richard Gaskin
Fourth World Media Corporation
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