Richard Gaskin wrote:
J. Landman Gay wrote:
It is the default compression in the engine, and if no other compression is set, you will get RLE by default. I just did a search and found that Rev does set the paintcompression to PNG in the revGeneral library.

How did this affect standalones?

It's the only library that Rev always adds to standalones. As Kevin explained, it contains all the "rev-" language additions, so is required for most Rev users. And to keep standalones in parity with the IDE, it sets the paintcompression as well.

(And I can never remember if it is called "revCommon" or "revGeneral" but its the one that handles all the basic rev language extensions.)

It's been a while since I dove into revCommon or revGeneral, but IIRC they only contained handlers that had to be called explicitedly (the "rev"-prefixed ones).

What system messages are trapped in those scripts?


Kevin answered this before. Only mousedoubleup, which gets redirected if the target isn't a rev-embedded stack.

I take back what I said about the paintcompression being in revCommon. It isn't, it is in the library the IDE loads. It's got to be somewhere else in standalones, since that's what is obviously happening.

--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
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