Woooo there Sparky....
Just trying to rise above "just read this book"
Trying to cast the biggest net, to allow the most participation. I myself
have 5 years under my belt ( rusty as I maybe ) and can go off and just
read.
So when I do this endeavor I want to include the most people... Yes
even those who have no experience, since I think this skill is
both valuable and beneficial to our community.

Thus I'm not trying to something that is half-ass but go about it in a way
that has structure.
I find it almost amusing that this discussion is SO upsetting to people.

Thus to put this thread to reset, the answer can be derived using "occam's
razor"
We will carve up and do all the Google examples at
https://developer.android.com/training/index.html
Case closed.

Also to all that are following along, we only argue and hash this %#$@$ out
since we care.
We are done here.

On Wed, Dec 21, 2011 at 11:57 AM, Sean Dague <[email protected]> wrote:

> On 12/21/2011 10:07 AM, Joseph Apuzzo wrote:
> <snip>
>
>  I think that all would are interested in learning are willing to put in
>> the work.
>> The question still stands what structure does one need to learn to be
>> able to use the language to be able to create?
>> Thus I am talking about "foundation" studying, granted it will be hands
>> on real programming projects, but like learning a new spoken language
>> how to lead the student so they can "think" in the new language.
>>
>
> Honestly, unless you are re-enrolling in college, the foundation comes
> later. Stop getting tripped up by how "language" gets used around
> programming. You aren't learning to speak french, you are learning to
> paint. Yes, you can learn a lot of theory up front before you ever put a
> brush to canvas, but at the end of the day, it's not going to sink in until
> your computer grinds to a halt because you accidentally loaded 2 GB into an
> in memory array, reversed it by making a second copy of the array, just to
> print out 10 entries to the terminal (on a machine with 256 MB of ram...
> yes I did that, and I remember that epic mistake well from college).
>
> If you want to learn Android programming, and the Java that goes with it,
> here is how you do it.
>
> 1) Buy Hello Android - http://www.amazon.com/gp/**
> product/1934356492?ie=UTF8&**tag=seasmenwal-20&linkCode=**
> shr&camp=213733&creative=**393177&creativeASIN=1934356492<http://www.amazon.com/gp/product/1934356492?ie=UTF8&tag=seasmenwal-20&linkCode=shr&camp=213733&creative=393177&creativeASIN=1934356492>in
>  dead tree format (it's important).
>
> 2) Go through the book page by page. Every time you code to a code
> example, type it in from the dead tree.
>
> *Do not* get the ebook and copy and paste. I'll say that again, *do not*
> get the ebook and copy and past, actually type each character of the
> examples. It's *really* important that every character in every example
> program in that book goes in your eyes, through your brain, and back out
> your fingers to eclipse.
>
> 3) You'll make mistakes, there will be book typos, that's ok. It's kind of
> like life.
>
> 4) Google based on the errors you get. Try to fix them yourself. Fixing
> mistakes is the highest impact learning you can do.
>
> 5) If you can't make sense of Google, post the code you've got and ask
> others, someone else will see it. A second set of eyes will often jar you
> out of a rut, and even the process of you having to explain the problem to
> someone will make you solve it in your own head.
>
> 6) Success!
>
>
>  My last thought is that I feel that even code fixes need to be analysed
>> with overall architectural impacts or need for change in future or
>> upstream versions.
>> I know that I do that in my day job, when we define a "bug" we have a
>> fix/patch but we always review the impact and half the time re-work the
>> next version to allow the fix to cover more "cases".
>>
>
> It is way to premature to be talking about things like that when you are
> talking about starting to program. That's like telling a 2nd grade art
> class the importance of placement in SOHO galleries and the right timing
> for an opening show to get the best chance of being written up in the new
> yorker.
>
> Architecture is important, once you've got a lot of working code. But
> before that, it's just this - http://www.joelonsoftware.com/**
> articles/fog0000000018.html<http://www.joelonsoftware.com/articles/fog0000000018.html>
> .
>
> There is a lot of interesting philosophy here around software development
> techniques, and as with philosophy there are lots of different opinions.
> I'd say that belongs elsewhere than this list.
>
> If you want to talk software development philosophy, there is actually a
> good group locally to get into that - http://www.meetup.com/**
> hvprogrammers/ <http://www.meetup.com/hvprogrammers/>. People with a lot
> of experience in that group, from a lot of different backgrounds. Also,
> read this - 
> http://steve-yegge.blogspot.**com/2008_02_01_archive.html<http://steve-yegge.blogspot.com/2008_02_01_archive.html>(and
>  if it took you < 20 minutes to read it, start over, because you were
> skimming, and skimming doesn't count).
>
> Becoming a developer is hard. It is also awesome. To be able to conjure
> from the ether of your imagination new things that have never existed
> before and give them life, it's like magic. Because it is. Except it's real.
>
>
>        -Sean
>
> --
>
> Sean Dague                       Learn about the Universe with the
> sean at dague dot net          Mid-Hudson Astronomical Association
> http://dague.net                         http://midhudsonastro.org
> ______________________________**_________________
> Mid-Hudson Valley Linux Users Group                  http://mhvlug.org
> http://mhvlug.org/cgi-bin/**mailman/listinfo/mhvlug<http://mhvlug.org/cgi-bin/mailman/listinfo/mhvlug>
>
> Upcoming Meetings (6pm - 8pm)                         MHVLS Auditorium
>
>  Jan 4 - Getting Involved in Open Source
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-- 
/**
 ** Joe Apuzzo
 ** Call Sign: KD2AKU
 ** PGP/GPG: pub key ID BB5C7
 **/
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