On Sun, Sep 18, 2011 at 8:22 PM, veegee <[email protected]> wrote:
>
> Hi K. Frank:
>
>>> I have taken the liberty of copying this post to the mingw-w64 list,
>>> as it's relevant there, as well.
>
> No Problem.  Honestly, I am not familiar with mingw-w64 project and the
> relation between
> mingw and mingw-w64.  At least intitially I thought it was 64-bit version of
> minGW.

That's just one part of it.  We also add additional features.

>>> Well, it depends on what your issue with pthreads-win32 is.
>
> No issue at all - I like it, in fact - but don't want any external libs in
> my console app.
>
>>> As I understand it, the mingw-w64 team (who should correct me if I'm
>>> wrong) wanted 1) to
>>> have the pthread handle be a scalar type (as it is in most (all?) unix
>>> implementations, but not in pthreads-win32), and 2) avoid some of the
> l>> icensing issues that arise with pthreads-win32.  So they wrote their own
>>> pthreads implementation for windows (winpthreads I think they call it).
>>> If
>>> mingw-w64's winpthreads resolves any of your issues with pthreads-win32,
>>> you can get std::thread out of the box with mingw-w64 (as I understand
>>> it,
>>> not having tried it myself yet).
>
> Do you think it is a possibility to just port the mingw-64 code to mingw ?
> Not familiar
> with any licensing issues involved - I am assuming both are open sourced
> (MINGW runtime is public domain, other parts GPL, don't know about
> mingw-w64)

The big thing that was have is the winpthreads library, which is under
very active development.  Kai can comment more about it.  It should
solve your probelms.

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