Hi,

First, good news:
MinGW-w64 support for blender is getting more complete by the day, to
the point where users download and test (and may even prefer, due to
the speed increase ;) ) mingw-w64 builds. There have been a few
compiler-related issues but more like gcc-related than MinGW-64
related I think (We had bugs creeping in due to aggressive
optimization by -O3 and openmp by -fopenmp).

So! Next step is setting a development environment. I was an eclipse
user before I discovered QtCreator but, unfortunately, while I have
managed to make eclipse sort-of work(official gdb works but jumps
around a lot in the source), I still haven't managed to get the
QtCreator one work. I have downloaded python 2.7 and I am now using
raylinn's gdb build (Since we also use his builds for blender). I have
tweaked the options to point to the MinGW-w64 debugger instead of the
QtCreator installed one. Looks like the debugger does fire up but I am
getting some "Can't find xx.h" messages and then the debugger
terminates. Also Eclipse crashes whenever it hits a breakpoint. Any
headers to get a more or less working dev environment would be highly
appreciated!

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