Hmmm...I really can't say.. unfortunately, openmp destabilizes the
build (crash when rendering subdivision modified objects) so it may be
causing the error with threading on your build. Also we bundle the
pthread library that came from a different MinGW64 build, which may
cause the issues with threading. This is most likely the reason. You
can try substituting the pthread.dll in the blender bin folder with
the one you have in your local MinGW64 build
It may also be possible to build openexr(The library that causes the
issue) without pthread support, I may have to look into that.

Anyway, since there is no "official" MinGW-w64 build currently, I had
to choose one of the builds that worked for library and blender
compilation, so we expect that users use only the specific build...It
would be a nightmare to support each and every one of them, especially
considering the various configuration options that MinGW64 builders
may use. I tried one of the builds from the MinGW64 build project that
was posted a few weeks ago on this list but it didn't work when
configuring some of the libraries(I think it was openexr interestingly
enough). Or maybe I wasn't insistent enough.

By the way, the debugger is still hopping around randomly (well,
within +-1 stack frame) whenever I try to debug anything through
QtCreator or Eclipse. I would really welcome some advice on that.

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