> No, you don't need to recompile.  Is the application really stucked,
> or is it just very slow?  Have you tested that it response on '?' key
> stroke?  As for me the encoding works - slowly - but it works.

Ok I tried the latest .dll, same thing here (still shows pauses):

Basically, you should see console output once every second while it is running.
For instance if you use
http://rogerdpack.t28.net/incoming/ffmpeg_distros/ffmpeg-distro-static-3865ec2acea976da695b9d4c8375d1af1449a446.7z

it works and always outputs console output once per second (this
particular build uses windows native threads, not pthreads, for
reference--the pthreads implementation seems to run fine on linux,
however, so I don't know for sure but I think ffmpeg's pthread usage
is ok).

With the latest win32_pthreads revisions, it basically "pauses" or
"hangs" once in a while, then continues on--its the hangs that are the
problem.

Also if you revert win32_pthreads to a revision before, say, 5250,
then run it, you'll (probably) see that it runs faster than what you
see with the latest revisions, and freezes less often, but still
freezes.  If you don't see this then perhaps try it with "-threads 6"
or the like (also I presume you're running it on a multiple core
machine?)

Thanks much.
-roger-

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