On Sunday, August 3, 2014 2:09 PM, Ruben Van Boxem <[email protected]> wrote: > It should work: if you take the import library (libopencl.a or > libopencl.dll.a) > from a GPU vendor's SDK, it should enable it to work on all systems (if I > understand all the OpenCL magic correctly).
I just realized I don't really want to link to OpenCL, because my executables would depend on the OpenCL runtime, and I want OpenCL to be an optional feature (used if available, ignored otherwise). So, I'm going to load the OpenCL lib dynamically, in a fashion similar to GLEW with OpenGL. Moreover, this way I don't even need any headers nor import libs at all, just the wrangler library. > Also: I strongly recommend switching to the mingw-builds toolchains. Mine are > quite old by now and the mingw-builds are better and newer ;-) I understand, but 4.6.x is still serving me great, and I even built it for G5 PPC when I installed it on my systems. My time is so limited that currently I don't have time to do enhancements to stuff that just works... but anyway I suppose I'll update some day... Thanks! ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
