Aye, iirc wines effort for directx12 is related to vulkan in the same relative manner as dxvk if I recall correctly, so they aren't really keeping that stuff in tree. And nightstrike, I know, hence why I asked my question about where to start.
On Sun., Dec. 8, 2019, 2:29 p.m. Biswapriyo Nath, <[email protected]> wrote: > > Those are already present in Wine, we may just import it. See > wine-import.sh. > > wine-import.sh does not have any d3d12 headers or idl files. > > > _______________________________________________ > Mingw-w64-public mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mingw-w64-public > _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
