Aye, iirc wines effort for directx12 is related to vulkan in the same
relative manner as dxvk if I recall correctly, so they aren't really
keeping that stuff in tree. And nightstrike, I know, hence why I asked my
question about where to start.

On Sun., Dec. 8, 2019, 2:29 p.m. Biswapriyo Nath, <[email protected]>
wrote:

> > Those are already present in Wine, we may just import it. See
> wine-import.sh.
>
> wine-import.sh does not have any d3d12 headers or idl files.
>
>
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