Thanks Martin, this will allow me to work at least d3d12.h. I'll see about getting started with that and slowly expand where I can.
---- On Sun, 08 Dec 2019 14:26:37 -0800 Martin Storsjö_ <[email protected]> wrote ---- On Sun, 8 Dec 2019, Zach Bacon wrote: > Aye, iirc wines effort for directx12 is related to vulkan in the same > relative manner as dxvk if I recall correctly, so they aren't really > keeping that stuff in tree. And nightstrike, I know, hence why I asked my > question about where to start. I don't know exactly what headers directx12 entails, but wine does seem to have at least an IDL for it, here: https://source.winehq.org/git/wine.git/blob/ac245040345e2039252b26f5c44841fc730f0854:/include/d3d12.idl I think Biswapriyo's comment meant to say that wine-import.sh doesn't refer to any d3d12 headers/idl files at the moment - while Jacek obviously suggested that one should extend it to include such files. // Martin _______________________________________________ Mingw-w64-public mailing list mailto:[email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
