hello same for d3d11. To get them, I run my prog ni gdb, maybe something related to flushing stdout
Vincent On Fri, Jun 17, 2022 at 8:21 PM Maarten ten Velden <[email protected]> wrote: > > I tried w. ID3D12Debug* from D3D12GetDebugInterface, which succeeds but there > is never any output printed to stdout. > > There is also this post > https://devblogs.microsoft.com/directx/d3d12-debug-layer-message-callback/ > explaining how to set a custom callback, however the latest mingw version I > downloaded from (11.2.0.07112021 from chocolatey) doesn't have the > ID3D12InfoQueue1 yet nor does > https://github.com/mingw-w64/mingw-w64/blob/master/mingw-w64-headers/include/d3d12sdklayers.h. > > _______________________________________________ > Mingw-w64-public mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mingw-w64-public _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
