hello

same for d3d11. To get them, I run my prog ni gdb, maybe something
related to flushing stdout

Vincent

On Fri, Jun 17, 2022 at 8:21 PM Maarten ten Velden
<[email protected]> wrote:
>
> I tried w. ID3D12Debug* from D3D12GetDebugInterface, which succeeds but there 
> is never any output printed to stdout.
>
> There is also this post 
> https://devblogs.microsoft.com/directx/d3d12-debug-layer-message-callback/ 
> explaining how to set a custom callback, however the latest mingw version I 
> downloaded from (11.2.0.07112021 from chocolatey) doesn't have the 
> ID3D12InfoQueue1 yet nor does 
> https://github.com/mingw-w64/mingw-w64/blob/master/mingw-w64-headers/include/d3d12sdklayers.h.
>
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