I tried w. ID3D12Debug* from D3D12GetDebugInterface, which succeeds but there is never any output printed to stdout.
There is also this post https://devblogs.microsoft.com/directx/d3d12-debug-layer-message-callback/ explaining how to set a custom callback, however the latest mingw version I downloaded from (11.2.0.07112021 from chocolatey) doesn't have the ID3D12InfoQueue1 yet nor does https://github.com/mingw-w64/mingw-w64/blob/master/mingw-w64-headers/include/d3d12sdklayers.h. _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
