On 5/15/11, Andy Bradford <amb-sendok-1308068068.lgfdlhagifbjfopjm...@bradfords.org> wrote: > Thus said T on Fri, 13 May 2011 12:52:38 +0200: > >> udl0 at uhub1 port 1 "DisplayLink LILLIPUT USB Monitor" rev 2.00/1.24 addr >> 2 >> max_dotclock according to supported modes: 29000 >> wsdisplay1 at udl0 mux 1 >> wsdisplay1: screen 0 addded (std, vt100 emulation) > > I'm just guessing here, but it would seem that it didn't add any > screens for wdisplay to use. Here is what a VGA monitors says: > > wsdisplay0 at vga1 mux 1: console (80x25, vt100 emulation) > wsdisplay0: screen 1-5 added (80x25, vt100 emulation) > wskbd0 at pckbd0: console keyboard, using wsdisplay0 > wskbd1: connecting to wsdisplay0
Well, my dmesg output does say "screen 0 addded", just like the vga screens say "screen 1-5 added", so I'm not sure that's it. I don't know the difference between wsdisplay0 and wsdisplay1, though. My dmesg output for vga and kbd is: vga1 at pci0 dev 2 function 0 "Intel GM45 video" rev 0x07 wsdisplay0 at vga1 mux 1: console (80x25, vt100 emulation) wsdisplay0: screen 1-5 added (80x25, vt100 emulation) [...] wskbd0 at pckbd0: console keyboard, using wsdisplay0 And I can't find any config file where it's specified that vga1 should behave like that (connect, add itself, or attach (whatever the correct term might be) to wsdisplay0 and add screens to use), so I'm guessing it's somewhere in the source for vga, and that the source for udl doesn't contain code to do that. That brings me back to my first question, sort of; how do I make udl and wsdisplay talk to each other, so I can get a tty on my udl display? Will modifications to the udl source be necessary? Dave