Hi Chen,

 

Like most 3D rendering features of MITK, the volume rendering feature is
based on the algorithms provided by VTK. It currently uses the
vtkVolumeTextureMapper2D and the vtkVolumeRayCastMapper in its
level-of-detail enabled volume rendering approach. Of course, this can
easily be adapted to the use of other volume mapper classes provided by
VTK (such as the 3D texture mapper). See mitk::VolumeDataVtkMapper3D for
details.

 

To use volume rendering techniques currently not available in VTK, it
would be most straightforward to implement the respective algorithm
within the VTK framework, and then applying it in the
mitk::VolumeDataVtkMapper3D class.

 

Regards,

Mathias

 

 

From: chen Yanda [mailto:[EMAIL PROTECTED] 
Sent: Thursday, October 02, 2008 2:16 PM
To: mitk-users
Subject: [mitk-users] Question about volume rendering algorithm

 

Hi,

      I want to ask what volume rendering algorithm does MITK use? I can
only use a  volume rendering algorithm in MITK? And why  does the page
of www.mitk.org have some chinese character? I am curious about that.
Thank you !

 Best Regards

                                                                  Chen


 

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