Sorry, i meant Stephan, of course (I had another guy in mind). > -----Ursprüngliche Nachricht----- > Von: Zelzer Sascha [mailto:[email protected]] > Gesendet: Freitag, 23. Januar 2009 15:00 > An: [email protected] > Betreff: Re: [mitk-users] Wrong OpenGL-Includes for Mac OS > XinCore/Rendering/mitkGL.h & Poco compile error > > Hi Sebastian, > > > MITK now compiles fine without POCO, I had to patch > > mitkMemoryUtilities.cpp (see below) and mitk/Utilities/CMakeLists.txt > > as you mentioned. > > Fantastic! I will open a bug for MacOS integration and upload your > supplied patch below. After we reviewed it, it will eventually go into > our repository (there is still no official strategy about supporting > MacOS, unfortunately) > > > The patch I proposed earlier in this thread for the OpenGL-Includes > > was wrong, I'm sorry. > > Line 25 of Core/Rendering/mitkGL.h is right as it is (#ifndef > > __APPLE__). > > > > > Let me know if you still got problems. A patch for a working Mac OS > X > > build system would also be very appreciated ;-) > > > > I'm working on it... > > > > Great! Le us know if you run into further problems. > > Cheers, > Sascha > > ----------------------------------------------------------------------- > ------- > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > mitk-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mitk-users
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