Sorry, i meant Stephan, of course (I had another guy in mind).

> -----Ursprüngliche Nachricht-----
> Von: Zelzer Sascha [mailto:[email protected]]
> Gesendet: Freitag, 23. Januar 2009 15:00
> An: [email protected]
> Betreff: Re: [mitk-users] Wrong OpenGL-Includes for Mac OS
> XinCore/Rendering/mitkGL.h & Poco compile error
> 
> Hi Sebastian,
> 
> > MITK now compiles fine without POCO, I had to patch
> > mitkMemoryUtilities.cpp (see below) and mitk/Utilities/CMakeLists.txt
> > as you mentioned.
> 
> Fantastic! I will open a bug for MacOS integration and upload your
> supplied patch below. After we reviewed it, it will eventually go into
> our repository (there is still no official strategy about supporting
> MacOS, unfortunately)
> 
> > The patch I proposed earlier in this thread for the OpenGL-Includes
> > was wrong, I'm sorry.
> >  Line 25 of Core/Rendering/mitkGL.h is right as it is (#ifndef
> > __APPLE__).
> >
> > > Let me know if you still got problems. A patch for a working Mac OS
> X
> > build system would also be very appreciated ;-)
> >
> > I'm working on it...
> >
> 
> Great! Le us know if you run into further problems.
> 
> Cheers,
> Sascha
> 
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