Hi. I've noticed that, when I load a surface (for example a STL file with
around 400000 triangles that is the result of a segmentation process), the
2D views rendering becomes really slow. The 3D view works great, but I
suspect there's something with the slicing of the surface that's producing
a real drag in the rendering speed of the 2D views. Have you also noticed
this problem? If so, do you know if there's some possibility of fixing it
or at least improving a bit the performance?
Thanks,
Federico
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