Hi there,
well, I was thinking of two scenarios other than unit testing.
1. When a user rings up, and said "I did x,y,z,a,b,c,d,e,f,g,h,j…. and about 26
other steps ….. and then arrived at a problem X", being able to firstly verify
what they did.
2. For actual user input tracking itself to feed into usability type research.
i.e. what features do people use, or what areas of an image do they look at
when making certain decisions.
it was just a random question to see if people had even attempted such things
with MITK.
Thanks as always.
M
On 16 Aug 2013, at 14:26, Sascha Zelzer
<[email protected]<mailto:[email protected]>>
wrote:
Hi,
this sounds like you are looking for a UI testing framework. In CTK there is
QtTesting library which aims at recording all (well, *all* is relative...) user
interaction and playing it back during some kind UI unit test. There are also a
few commercial tools like Squish. Is that what you were thinking about?
Best,
Sascha
On 07/23/2013 01:09 PM, Clarkson, Matt wrote:
Hi Everyone,
this came up in a recent conversation: Has anyone got a good way of tracking
and logging all user input, including Qt widget interactions, and interactions
within a QVTK RenderWindow? This should also include outputing things like when
a slice number changes in a slice navigation controller, so you can tell that
the user is viewing a certain image slice or location.
Thanks
Matt
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