Hi,

is this still relevant or did you solve it already with respect to the other interaction discussion going on?

Thanks,

Sascha

On 11/21/2013 08:48 PM, Alyson Roger wrote:
Hello mitk users,

I'm trying to add a new PlugIn in the mitkWorkBench where the interactions with a mitk::Plane are similar to those of the ClippingPlane PlugIn, but without the use of Tools. I defined a mitk::AffineInteractor3D::Pointer m_PlaneInteractor and tried to use SetInteractionModeToRotation() to have the same behaviour as the Rotation Tool of the Clipping Plane PlugIn. But the application crashes and I am quite lost with the way the original plugin manage the interactions.

This is how I set the interaction behaviour :

    if (m_PlaneInteractor.IsNull())
    {
m_PlaneInteractor = mitk::AffineInteractor3D::New("AffineInteractor3D", nodeplane);
    }

    m_PlaneInteractor->SetInteractionModeToRotation();
mitk::GlobalInteraction::GetInstance()->AddInteractor(m_PlaneInteractor);

If someone could give me a clue with the process to do, it would be very helpful.

Thank you

--
*Alyson ROGER*

_/[email protected] <mailto:[email protected]>/_



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