Hi list,
I was digging in the MITK code and noted that the shader capability is
never used by the 3D mapper. Moreover, activating the shader in the 3D
mapper seems to apply the same "shader" node property used for 2D views. Do
you guys have any plans to be able to use two different shaders, one for 2D
mappers and one for 3D mappers?
Thanks,
--
Félix C. Morency, M.Sc.
Plateforme d’analyse et de visualisation d’images
Centre Hospitalier Universitaire de Sherbrooke
Centre de recherche clinique Étienne-Le Bel
Local Z5-3031 | 819.346.1110 ext 16634
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