Hi Félix,

I know that we used to have different shaders running in 2D and 3D. For 
instance our diffusion team rendered fibers in 2D with a shader. Although there 
have been recent changes in VTK regarding shaders and I am not sure if 
everything is still running. In principle, however, your requested feature 
should work.

Regards,
Thomas


Thomas Kilgus
German Cancer Research Center (DKFZ)
Div. Medical and Biological Informatics
Junior group: Computer-assisted Interventions (E131)
Im Neuenheimer Feld 280
69120 Heidelberg, Germany
Phone: +49(0) 6221-42-3545



Von: Félix C. Morency [mailto:[email protected]]
Gesendet: Freitag, 17. Oktober 2014 16:22
An: [email protected]
Betreff: [mitk-users] Shaders, 2D and 3D

Hi list,
I was digging in the MITK code and noted that the shader capability is never 
used by the 3D mapper. Moreover, activating the shader in the 3D mapper seems 
to apply the same "shader" node property used for 2D views. Do you guys have 
any plans to be able to use two different shaders, one for 2D mappers and one 
for 3D mappers?

Thanks,

--
Félix C. Morency, M.Sc.
Plateforme d’analyse et de visualisation d’images
Centre Hospitalier Universitaire de Sherbrooke
Centre de recherche clinique Étienne-Le Bel
Local Z5-3031 | 819.346.1110 ext 16634
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