Hi Deqiang Xiao,

please make sure you keep the conversation on the list. For some reason only I 
got the mail. Please consider alternatives for huge data files instead of 
attaching them. Maybe your mail got rejected due to the size?

The Kinect v2 implementation is somewhat experimental. I was not really aware 
that users are already testing this feature. But your feedback is very welcome!

Regarding your questions:

1.       How did you generate the MITK surface? The Microsoft SDK does some 
magic, which I didn’t  understand yet. If you generate the surface via our 
player, the reconstruction of the Kinect v1 will be used, which is wrong for 
Kinect v2 data. If you plugin an actual Kinect v2, the SDK code should be used 
and surfaces should be exactly the same as yours.

2.       See 1.

3.       You can have a look at the controller code where I access the Kinect 
SDK [1]. Feel free to play with it. I pass the SDK data to the workbench via 
properties, which is certainly not perfect. Any contributions are welcome. It 
would be great to find a smoother solution.

4.       It is an experimental feature tested only by me. The surfaces used to 
look much better than the one you send me.

Unfortunately, I don’t have a PC with Windows 8 and USB 3.0 right now to test 
the code again.

Regards,
Thomas


[1] 
http://mitk.org/git/?p=MITK.git;a=blob;f=Modules/ToFHardware/KinectV2/mitkKinectV2Controller.cpp;h=a504bd068bcc726a4c8ff395c6deec8d4f202849;hb=HEAD




Von: Deqiang Xiao [mailto:[email protected]]
Gesendet: Samstag, 18. Oktober 2014 13:03
An: Kilgus, Thomas
Cc: [email protected]
Betreff: Problems about MITK ToF Plugin working with Kinect v2 (Kinect for 
windows v2)

Dear Mr. Kilgus,

I got the latest code of MITK and complied ToF plugin through Visual Studio 
2008 to connect Kinect for windows v2 successfully.
While there are some problems about the RGBD data achieved from ToF plugin:

1) The surface generated from ToF plugin looks like wrong when compared with 
that generated through Kinect SDK v2 (Kinect SDK provided many interfaces for 
processing RGBD data from Kinect sensor on Windows platform),
Two surface files (*.stl) generated from MITK-ToF and Kinect SDK based on the 
same depth image can be found in the attachment. By the way, the camera 
intrinsic parameters are already updated before data acquiring.

2) The RGB and depth image are mirror flipped, and MITK will crash down once it 
reconstructs surface from depth image during RGB-D image acquiring.

3) Can I call the functions from Kinect SDK in MITK-ToF? Cause I wanna to get 
the corresponding relationship of pixels between RGB and depth image from 
Kinect v2 (The resolutions of these two images are different, then I cannot map 
the pixel from RGB to depth directly).

4) Did your team test MITK-ToF with Kinect for Xbox one or Kinect for windows 
v2? How about it works?

Any help is appreciated!

Regards,
Deqiang Xiao (PhD student)

Research Lab for Medical Imaging and Digital Surgery
Shenzhen Institutes of Advanced Technology
Chinese Academy of Sciences
Add. : No. 1068, Xueyuan Boulevard, Xili University Town
Nanshan, Shenzhen, 518055
P.R. China
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