Hi all,

I am currently trying to use mitk::TextOverlay3D to display labels on 
positions in a 3D view. I did not yet look much into the details of the 
implementation, but I'd appreciate your opinions / experience regarding 
two aspects:

1. I don't see any foreground effect when I call 
OverlayManager::AddOverlay(forceIdForeground=true). Is this known 
behavior? Does anybody know if this is fixable or a deeper problem?

2. The text offset is expressed as a 3D vector (in an mitk::Point3D) 
from the overlay position. I am surprised that this is not expressed in 
terms of the camera view direction. As the text orientation changes with 
the camera (i.e. it visually remains the same), I'd also expect the 
offset to remain visually stable. Is this the intended behavior? Would a 
change of the offset definition towards something expressed in terms of 
the camera view direction be welcome? As a replacement or as an 
alternative offset version?

I see that my second point could partially solve point 1, too, when 
moving the text towards the camera.

Thanks for your help!

Kind regards,
Daniel

-- 
Dr. Daniel Maleike, Mint Medical GmbH
Friedrich-Ebert-Straße 2, 69221 Dossenheim/Heidelberg
Geschäftsführer: Dr. Matthias Baumhauer, Registergericht Mannheim, HRB 709351


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