Hi all,

I was reading the RenderingManager code to understand how one would do a 
Reinit while keeping the image orientation. For example, if the 
patient's nose points to the right, then Reinit would align the image on 
the grid, as it should, but the nose would still points right.

Right now, Reinit is visually removing all transformations, without 
changing any real data. I don't understand how it does though because 
the code is complex and it goes quite deep. There's so much 
initialization code that's it's easy to get lost in it. There's also 
this preserveRoughOrientationInWorldSpace parameter which seems to do 
what I want but is sadly unused.

Can you please help me on this matter?

Nil


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