Hi all, I was reading the RenderingManager code to understand how one would do a Reinit while keeping the image orientation. For example, if the patient's nose points to the right, then Reinit would align the image on the grid, as it should, but the nose would still points right.
Right now, Reinit is visually removing all transformations, without changing any real data. I don't understand how it does though because the code is complex and it goes quite deep. There's so much initialization code that's it's easy to get lost in it. There's also this preserveRoughOrientationInWorldSpace parameter which seems to do what I want but is sadly unused. Can you please help me on this matter? Nil ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today.http://sdm.link/xeonphi _______________________________________________ mitk-users mailing list mitk-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mitk-users