Dear MITK people,
questions to surface generation:
- Does MITK have 3D filters, and if so which filters?
I have seen something about the median filter in the code docu....
- Which kind of 3D segmentation methods are available?
- How is surface rendering performed? Triangulation with something like
marching cubes?
- It seems that the "Approximated Centroidal Voronoi Diagrams for
Uniform Polygonal Mesh Coarsening Methode" developped by Sébastien
Valette and Jean-Marc
Chassery is implemented. What is the sense of this method, does it allow
to improve the surface meshes?
- Is it possible to date to export such surface geometries, such that
one can load them e.g. in gmsh or in blender, or would it be easy to add
this export method?
In all cases, I have no idea how to call these functions in the menu,
but might be due to menu problems at my computer......
Thank you very much for your kind answer.
Best wishes
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