Dear MITK people,

questions to surface generation:

- Does MITK have 3D filters, and if so which filters?
I have seen something about the median filter in the code docu....

- Which kind of 3D segmentation methods are available?

- How is surface rendering performed? Triangulation with something like marching cubes?

- It seems that the "Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening Methode" developped by Sébastien Valette and Jean-Marc Chassery is implemented. What is the sense of this method, does it allow to improve the surface meshes?

- Is it possible to date to export such surface geometries, such that one can load them e.g. in gmsh or in blender, or would it be easy to add this export method?

In all cases, I have no idea how to call these functions in the menu, but might be due to menu problems at my computer......

Thank you very much for your kind answer.

Best wishes


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