Hi Everyone,

Can someone point me towards exactly which algorithms are implemented in the 3D 
segmentation plugins.

Eg. Fast Marching 3D, Region Growing 3D, Watershed?

I did try looking in the documentation, but they are fairly brief. I presume 
these are classic algorithms, but it would be good to know exactly the 
algorithm or have a paper reference, as there are so many variants of similar 
algorithms.

Thanks

Matt

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