Sure. No problem.
M

On 25/03/2021, 16:50, "Floca, Ralf Omar" <r.fl...@dkfz-heidelberg.de> wrote:

    Hi Matt,

    please excuse the delayed response. 

    As Marco has pointed out I fear the best source of truth is the code itself.

    But at least to help you with finding it.
    Not all, but most of the 3D segmentation tools (3D Region growing is 
missing) have been refactored and derive now from 
mitk::AutoSegmentationWithPreviewTool 
(https://docs.mitk.org/2021.02/classmitk_1_1AutoSegmentationWithPreviewTool.html).
    To find the code that does the segmentation you always have to look for the 
override of DoUpdatePreview() in the derived classes.

    Hope that helps a bit.

    Best Rafl

    -------------------------------------------------
    Date: Wed, 3 Mar 2021 17:14:17 +0000
    From: "Nolden, Marco" <m.nol...@dkfz-heidelberg.de>
    To: "Clarkson, Matt" <m.clark...@ucl.ac.uk>,
        "mitk-users@lists.sourceforge.net" <mitk-users@lists.sourceforge.net>
    Subject: Re: [mitk-users] Segmentation Algorithms
    Message-ID:
        <614b55fb35864cc29b545a893e2c4...@dkfzex02n2.ad.dkfz-heidelberg.de>
    Content-Type: text/plain; charset="utf-8"

    Hi Matt,

    I think the source code is the best reference ;) I would assume it?s mostly 
ITK based, e.g.

    
https://phabricator.mitk.org/source/mitk/browse/develop/Modules/Segmentation/Interactions/mitkWatershedTool.cpp$107

    for the watershed.

    Hope that helps.

    Marco


    Von: Clarkson, Matt <m.clark...@ucl.ac.uk>
    Gesendet: Dienstag, 2. M?rz 2021 20:49
    An: mitk-users@lists.sourceforge.net
    Betreff: [mitk-users] Segmentation Algorithms

    Hi Everyone,

    Can someone point me towards exactly which algorithms are implemented in 
the 3D segmentation plugins.

    Eg. Fast Marching 3D, Region Growing 3D, Watershed?

    I did try looking in the documentation, but they are fairly brief. I 
presume these are classic algorithms, but it would be good to know exactly the 
algorithm or have a paper reference, as there are so many variants of similar 
algorithms.

    Thanks

    Matt

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