I do not see anything different from a "cart wall player" and a grid of samplers other than the name. Cart wall software displays more information at a glance on the samplers like user defined color coding. Those features do not yet exist in Mixxx. It would be nice to add them and not just for radio users. I don't think this will require separate skins for radio DJs.

On 05/27/2017 06:20 PM, Stéphane Lepin wrote:
Hi everyone,
I think a dedicated "carts-only" skin, with only samplers and library
access, could be an interesting addition for radio people, as this
category of users would not be immediately interested by the DJing decks
while looking for a cartwall software. I quickly tweaked LateNight to
add more sampler decks, so I will try to make a draft cartwall-only skin.

This is already possible with Deere by dragging the decks/library splitter all the way to the top. We could add an option to the skin settings menu to make it more obvious and add the same option to Tango.

Looking at Deere this way, I think the vertical order of the parts of the skin might be a little odd for radio DJs: samplers, mic/aux inputs, then library. Would it be better to put the mic/aux inputs above the samplers? Maybe effects should go below both mics/aux and samplers?


Idea: add a dedicated window for the cartwall/sampler decks. This would
especially be useful for home radio studios, where radio DJs with
dual-monitor setups could use Mixxx's DJ decks (with or without AutoDJ)
on one screen and put a large cartwall window on another screen.

It would be nice if we could have parts of the skin in a separate window, but the skin system has no way to do this. It would be pretty tricky to make this work well with the existing system. Refer to the discussion on https://bugs.launchpad.net/mixxx/+bug/1152575


Kind regards,
Stéphane Lepin

2017-05-27 22:35 GMT+02:00 Daniel Schürmann <dasch...@mixxx.org
<mailto:dasch...@mixxx.org>>:

    Hi,

    I have found a good reference for a card wall player I had in mind:
    https://www.youtube.com/watch?v=1JBaUZo51mg
    <https://www.youtube.com/watch?v=1JBaUZo51mg>

    I think it would be far more straight forward to start from the
    scratch instead of putting this into Deere and Tango. On the other
    hand It will also work as a view setting for one of them: "Radio mode"
    Finally it is only the way to get to it. Switch skin vs. Switch view
    option. Remember that we had a lot more skins in Mixxx 1.1, one for
    every resolution.


    > I don't think "instantly usable by default" is necessary, as long as it 
is easy and obvious how to configure the skin settings for a radio DJ use case.

    Yes, that is the point. A new user should be instantly be aware that
    Mixxx has a radio mode, that's all.

    > I suggest trying Tango and the updated Deere skins on your netbook before 
deciding to put in the work to update Shade. If there are some modifications we 
can make to those skins to work better for netbooks, that would be a lot less work 
than updating Shade.

    Yes of cause, I will do this, this is already planed.

    >> How about to save the yellowish​ into Deere?
    >> This way we can argue, that we have merged Deere and LateNight?

    > Definitely not. The reason I started working on Deere was because I like 
its color scheme.

    Why not, you could keep the blue color schema and add a yellow one.
    The colour is just a matter of taste and it was considered as
    beautiful when it was introduced. Sometimes a color can also be an
    eye-catching and characteristic design, even it is out of fashion.


    >> Also, there's another debate that is ignored but should not, and has to 
do with loading times. It is known that Deere takes nearly double the time than 
Latenight to load. On a fast machine this is just a minor thing (if you're not 
relaunching the application many times to test something), but on older machines 
speed can be a decision to choose one over another.
    >> I don't know if it is fully consequence of using SVG vs PNG, or other 
reasons apply.

    > That is an issue. I'm not sure why there is such a big difference in load 
times. If rendering SVGs is the issue, we could cache the rendered SVGs in the 
user settings folder the first time a skin is loaded for faster startup times 
after that. That way the vectors can be scaled appropriately for the screen 
resolution and have faster startups.

    The SVG rendering is one mayor time eater. The other are the plenty
    skin options, because all of them are instantiated in the device memory.

    Pre rendering the SVGs will help, but it will bypass the graphic
    card rendering and scaling in Mac OS. Keeping a low end skin is IMHO
    more straight forward here and solves both issues.





    Am 27.05.2017 um 18:29 schrieb Be:



        On 05/27/2017 11:00 AM, Josep Maria Antolin wrote:
         > Also, there's another debate that is ignored but should not,
        and has to
         > do with loading times. It is known that Deere takes nearly
        double the
         > time than Latenight to load. On a fast machine this is just a
        minor
         > thing (if you're not relaunching the application many times
        to test
         > something), but on older machines speed can be a decision to
        choose one
         > over another.
         > I don't know if it is fully consequence of using SVG vs PNG,
        or other
         > reasons apply.

        That is an issue. I'm not sure why there is such a big
        difference in load times. If rendering SVGs is the issue, we
        could cache the rendered SVGs in the user settings folder the
        first time a skin is loaded for faster startup times after that.
        That way the vectors can be scaled appropriately for the screen
        resolution and have faster startups.

        On 05/27/2017 11:00 AM, Josep Maria Antolin wrote:

            I am not too good at graphics, and haven't looked much about
            making
            skins, so I'm not be best candidate to maintain the skin,
            althought
            seeing that the other option is removing the skin, I guess I
            will have
            to take some time and work the todo list that you mentioned
            above.
            I guess we could remove some of the yellow parts too, or at
            least make
            them color schemes.


        I'm not too good at graphics either, but most of what you need
        is already there. It's mostly a matter of rearranging the UI
        with the skin XML. There are a few new icons that will need to
        be made. Even if you aren't great at graphics you can make a
        first draft for those icons while working on the skin XML. Then
        someone who has more graphic design skill can tweak the icons.

        Speaking of which, if anyone wants to improve the new beatloop
        and reloop icons in Deere 2.1, please contribute.


    
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