On the interface lockup thing: when I mentioned it before, Albert asked me to try it using ALSA instead of Jack. The results I posted earlier tonight were using ALSA.
> > Interface lockup/players play: > > > > Unfortunately I wasn't doing anything I could document. The > > last thing on the console was > > > > Debug: ramp in > > Debug: ramp in > > ... > > > > Clicked gnome frame destroy box, gnome warned "program not > > responding..." I forced it dead. > > > > Ok, I had this happen to me for the first time (ever), but I was using > JACK at the time, which I normally don't use. Between beta1 and beta2 I > changed our PortAudio code to just ignore the latency slider if you're > using JACK, because the latency is determined by the JACK daemon. I > think I need to actually get that latency and return it back into > Mixxx's engine though, because the mismatches latencies are probably > causing funky things. > > Try using ALSA or OSS and see if you have any problems... ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mixxx-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mixxx-devel
