On the interface lockup thing: when I mentioned it before, Albert asked
me to try it using ALSA instead of Jack. The results I posted earlier
tonight were using ALSA.


> > Interface lockup/players play:
> >
> > Unfortunately I wasn't doing anything I could document. The
> > last thing on the console was
> >
> > Debug: ramp in
> > Debug: ramp in
> > ...
> >
> > Clicked gnome frame destroy box, gnome warned "program not
> > responding..." I forced it dead.
> >
>
> Ok, I had this happen to me for the first time (ever), but I was using
> JACK at the time, which I normally don't use. Between beta1 and beta2 I
> changed our PortAudio code to just ignore the latency slider if you're
> using JACK, because the latency is determined by the JACK daemon. I
> think I need to actually get that latency and return it back into
> Mixxx's engine though, because the mismatches latencies are probably
> causing funky things.
>
> Try using ALSA or OSS and see if you have any problems...

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