* Hooks into freesound and/or ccMixter to load samples from online for use.

On Sun, Mar 2, 2008 at 7:24 PM, Ben Wheeler <[EMAIL PROTECTED]> wrote:
> On Sun, Mar 02, 2008 at 03:54:50PM +1300, Robin Sheat wrote:
>  > On Sunday 02 March 2008 13:40:42 Albert Santoni wrote:
>  > > Let's hear your fun ideas! :)
>  > * Improving the way the BPM detection works so that not only detecting the 
> BPM
>  > (which it seems to be doing a fairly good job of now), it is also able to
>  > align the markers with the actual beats. If this works well, then the sync
>  > button can not only match the tempo, but also align the beats.
>
>  There is still a lot of improvement that could be done around the BPM
>  stuff. I'd like to see tap tempo buttons on the main screen, that feed
>  into the BPM detector so that (a) it knows what a beat looks like, so should
>  do better at finding the next one, and (b) the beat marks move to the
>  right place. That would enable Sync to work better as Robin says
>  (though it's not a function I'm ever likely to use no matter how well
>  it works!)
>
>
>  > * (probably too small for a project, but...) automatically setting a cue
>  > marker at the first beat/remembering were the user last put a cue marker 
> on a
>  > track and putting it there by default when the track is next loaded.
>
>  This could be combined with other cue-related shenanigans:
>  * Multiple recallable cuepoints (or hot cues) per track.
>  * Memorising audio shortly after each cuepoint to avoid latency
>  * Loops (which are just a specialised instance of cues with the addition
>  of an endpoint)
>
>  Ben
>
>
>
>
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