Hi Gustavo, On Mon, 2008-06-16 at 18:29 +0100, Gustavo Homem wrote: > Hi, > > I'm trying to build 1.6.0 Beta 3, but the build script seems to think the > Linux build environment is a MAC: > > [EMAIL PROTECTED] mixxx-1.6.0~beta3]# scons qtdir=/opt/qt4/ > scons: Reading SConscript files ... > Platform: Linux > QT path: /opt/qt4/ > Loading qt4 tool... > Checking for main() in C library portaudio... yes > Checking for main() in C library mad... yes > Checking for main() in C library id3tag... yes > Checking for main() in C library vorbisfile... yes > Checking for main() in C library vorbis... yes > Checking for main() in C library ogg... yes > Checking for main() in C library GL... no > Checking for main() in C library opengl32... no > Checking for C header file > /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/gl.h... no > Checking for C header file GL/gl.h... yes > Checking for main() in C library GLU... no > Checking for main() in C library glu32... no > Checking for C header file > /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/glu.h... no > Did not find GLU development files, exiting! > [EMAIL PROTECTED] mixxx-1.6.0~beta3]# > > [EMAIL PROTECTED] mixxx-1.6.0~beta3]# rpm -qa |grep GLU > libMesaGLU1-5.0.2-11mdk > libMesaGLU1-devel-5.0.2-11mdk > [EMAIL PROTECTED] mixxx-1.6.0~beta3]# > > > Any thoughts? >
Yes, the short answer is that scons can't find your OpenGL headers. The build system looks for the Linux GL headers, then the Win32 ones, then the OS X ones, and since that's confused a handful of people, I'll fix that. Sorry for the confusion. Thanks, Albert ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Mixxx-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mixxx-devel
