Hi Gustavo,

On Mon, 2008-06-16 at 18:29 +0100, Gustavo Homem wrote:
> Hi,
> 
> I'm trying to build 1.6.0 Beta 3, but the build script seems to think the 
> Linux build environment is a MAC:
> 
> [EMAIL PROTECTED] mixxx-1.6.0~beta3]# scons qtdir=/opt/qt4/
> scons: Reading SConscript files ...
> Platform: Linux
> QT path: /opt/qt4/
> Loading qt4 tool...
> Checking for main() in C library portaudio... yes
> Checking for main() in C library mad... yes
> Checking for main() in C library id3tag... yes
> Checking for main() in C library vorbisfile... yes
> Checking for main() in C library vorbis... yes
> Checking for main() in C library ogg... yes
> Checking for main() in C library GL... no
> Checking for main() in C library opengl32... no
> Checking for C header file 
> /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/gl.h... no
> Checking for C header file GL/gl.h... yes
> Checking for main() in C library GLU... no
> Checking for main() in C library glu32... no
> Checking for C header file 
> /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/glu.h... no
> Did not find GLU development files, exiting!
> [EMAIL PROTECTED] mixxx-1.6.0~beta3]#
> 
> [EMAIL PROTECTED] mixxx-1.6.0~beta3]# rpm -qa |grep GLU
> libMesaGLU1-5.0.2-11mdk
> libMesaGLU1-devel-5.0.2-11mdk
> [EMAIL PROTECTED] mixxx-1.6.0~beta3]#
> 
> 
> Any thoughts?
> 

Yes, the short answer is that scons can't find your OpenGL headers. The
build system looks for the Linux GL headers, then the Win32 ones, then
the OS X ones, and since that's confused a handful of people, I'll fix
that. Sorry for the confusion.

Thanks,
Albert


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