The build script -D'd __MACX__ and a bunch of source files used it,
which is silly when Apple's gcc defines __APPLE__. The patch below
fixes this.

Also, there's a bunch of places in the code that use __WIN__ and
there's other places that use __WIN32__. I *think* __WIN32__ is the
canonical #define. Both are defined by the SConscript, though. I'm
going to clean these up but I'm not entirely sure which to standardize
on. Also, the sconscript line that makes __WIN__ reads
env.Append(CXXFLAGS = '-DWIN32 -D__WIN__ -DUNICODE -D_WINDOWS') #for soundtouch
but I don't see where this is important. Also there's Q_WS_WIN which I
am guessing is a Qt #define.

FURTHER some places use __UNIX__ and some places use __LINUX__. I'm
planning to add __OpenBSD__ too. What should we do about all this?


Index: lib/ladspa/SConscript
===================================================================
--- lib/ladspa/SConscript       (revision 2471)
+++ lib/ladspa/SConscript       (working copy)
@@ -1,4 +1,6 @@
 #We want to build the LADSPA plugins without any "lib" prefix on
POSIX platforms.
+
+#Import('*') #make these all part of a hierarchical build
 env = Environment(SHLIBPREFIX='')
 env.Append(CPPPATH=['.'], ENV = os.environ)
 SConscript(['caps/SConscript'], exports='env')
Index: src/soundsourceoggvorbis.cpp
===================================================================
--- src/soundsourceoggvorbis.cpp        (revision 2471)
+++ src/soundsourceoggvorbis.cpp        (working copy)
@@ -22,7 +22,7 @@
 #include <fcntl.h>
 #endif

-#ifdef __MACX__
+#ifdef __APPLE__
 #ifdef __i386
 #define OV_ENDIAN_ARG 0
 #else
Index: src/configobject.cpp
===================================================================
--- src/configobject.cpp        (revision 2471)
+++ src/configobject.cpp        (working copy)
@@ -28,7 +28,7 @@
 #include <windows.h>
 #endif

-#ifdef __MACX__
+#ifdef __APPLE__
 #include <CoreFoundation/CoreFoundation.h>
 #endif

@@ -683,7 +683,7 @@
     GetModuleFileName(NULL, (WCHAR *)str, 200);
     qConfigPath = QFileInfo(str).dirPath();
 #endif
-#ifdef __MACX__
+#ifdef __APPLE__
     // Set the path relative to the bundle directory
     CFURLRef pluginRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
     CFStringRef macPath = CFURLCopyFileSystemPath(pluginRef,
kCFURLPOSIXPathStyle);
Index: src/SConscript
===================================================================
--- src/SConscript      (revision 2471)
+++ src/SConscript      (working copy)
@@ -506,7 +506,7 @@
        env.Append(CXXFLAGS = '-DTEMPORAL -D__UNIX__ -D__LINUX__
-DBPMSCHEME_FILE=\\".mixxxbpmscheme.xml\\"
-DSETTINGS_FILE=\\".mixxx.cfg\\" -DTRACK_FILE=\\".mixxxtrack.xml\\"')
        env.Append(CXXFLAGS = '-DUNIX_SHARE_PATH=\\"' +
ARGUMENTS.get('prefix', '/usr/local') + '/share/mixxx\\"')
 elif platform == 'osx':
-       env.Append(CXXFLAGS = '-D__MACX__
-DBPMSCHEME_FILE=\\".mixxxbpmscheme.xml\\"
-DSETTINGS_FILE=\\".mixxx.cfg\\" -DTRACK_FILE=\\".mixxxtrack.xml\\"')
+       env.Append(CXXFLAGS = '-DBPMSCHEME_FILE=\\".mixxxbpmscheme.xml\\"
-DSETTINGS_FILE=\\".mixxx.cfg\\" -DTRACK_FILE=\\".mixxxtrack.xml\\"')
 elif platform == 'win32':
        env.Append(CXXFLAGS = '-D__WIN32__
-DBPMSCHEME_FILE=\\"mixxxbpmschemes.xml\\"
-DSETTINGS_FILE=\\"mixxx.cfg\\" -DTRACK_FILE=\\"mixxxtrack.xml\\"')

Index: src/enginespectralback.h
===================================================================
--- src/enginespectralback.h    (revision 2471)
+++ src/enginespectralback.h    (working copy)
@@ -12,14 +12,13 @@

 #include "engineobject.h"
 #include <math.h>
-#ifndef __MACX__
+#ifdef __APPLE__
+#include <fftw.h>
+#include <rfftw.h>
+#else
 #include <sfftw.h>
 #include <srfftw.h>
 #endif
-#ifdef __MACX__
-#include <fftw.h>
-#include <rfftw.h>
-#endif

 /**
   * Perfoms an inverse FFT on data in polar coordinates.
Index: src/old/wvisualwaveform.cpp
===================================================================
--- src/old/wvisualwaveform.cpp (revision 2471)
+++ src/old/wvisualwaveform.cpp (working copy)
@@ -34,7 +34,7 @@

     installEventFilter(this);

-#ifdef __MACX__
+#ifdef __APPLE__
     // Hack to reduce load in GUI thread. This makes the system behave
     // "correctly" on MacOS X, where it would otherwise stall the system
     // for some seconds now and then.
Index: src/old/playerportaudio.cpp
===================================================================
--- src/old/playerportaudio.cpp (revision 2471)
+++ src/old/playerportaudio.cpp (working copy)
@@ -740,7 +740,7 @@
      #ifdef __LINUX__
        return QStringList("OSS (PA)");
      #endif
-     #ifdef __MACX__
+     #ifdef __APPLE__
        return QStringList("CoreAudio (PA)");
      #endif
      #ifdef __WIN__
Index: src/rtthread.h
===================================================================
--- src/rtthread.h      (revision 2471)
+++ src/rtthread.h      (working copy)
@@ -22,7 +22,7 @@
 #ifndef RTTHREAD_H
 #define RTTHREAD_H

-#ifdef __MACX__
+#ifdef __APPLE__
   #include <mach/mach_init.h>
   #include <mach/task_policy.h>
   #include <mach/thread_act.h>
@@ -35,7 +35,7 @@
   #include <sys/resource.h>
 #endif

-#ifdef __MACX__
+#ifdef __APPLE__
   int get_bus_speed();
 #endif

Index: src/soundmanager.cpp
===================================================================
--- src/soundmanager.cpp        (revision 2471)
+++ src/soundmanager.cpp        (working copy)
@@ -335,7 +335,7 @@
 //Do something more advanced one day if you like - Adam
             setHostAPI(MIXXX_PORTAUDIO_DIRECTSOUND_STRING);
 #endif
-#ifdef __MACX__
+#ifdef __APPLE__
         setHostAPI(MIXXX_PORTAUDIO_COREAUDIO_STRING);
 #endif
     }
Index: src/reader.cpp
===================================================================
--- src/reader.cpp      (revision 2471)
+++ src/reader.cpp      (working copy)
@@ -238,7 +238,7 @@
 void Reader::run()
 {
     //qDebug() << "Reader running...";
-#ifdef __MACX__
+#ifdef __APPLE__
     rtThread();
 #endif

Index: src/rtthread.cpp
===================================================================
--- src/rtthread.cpp    (revision 2471)
+++ src/rtthread.cpp    (working copy)
@@ -23,7 +23,7 @@
 #include <qobject.h>
 #include <QDebug>

-#ifdef __MACX__
+#ifdef __APPLE__
 int get_bus_speed()
 {
     int mib[2];
@@ -43,7 +43,7 @@

 void rtThread()
 {
-#ifdef __MACX__
+#ifdef __APPLE__
     struct thread_time_constraint_policy ttcpolicy;
     kern_return_t theError;
     /* This is in AbsoluteTime units, which are equal to
@@ -64,7 +64,7 @@
         qDebug() << "Can't do thread_policy_set";
 #endif
 #ifdef __UNIX__
-#ifndef __MACX__
+#ifndef __APPLE__
     // Try to set realtime priority on the current executing thread.
This should be used in time-critical
     // producer threads.
     struct sched_param schp;
Index: src/ladspaloader.cpp
===================================================================
--- src/ladspaloader.cpp        (revision 2471)
+++ src/ladspaloader.cpp        (working copy)
@@ -32,7 +32,7 @@
 #ifdef __LINUX__
         paths.push_back ("/usr/lib/ladspa/");
         paths.push_back ("/usr/lib64/ladspa/");
-#elif __MACX__
+#elif __APPLE__
         paths.push_back ("/Library/Audio/Plug-ins/LADSPA");
         paths.push_back ("../../ladspa_plugins"); //ladspa_plugins
directory in Mixxx.app bundle
         paths.push_back ("Mixxx.app/ladspa_plugins");
//ladspa_plugins directory in Mixxx.app bundle
Index: src/mixxx.cpp
===================================================================
--- src/mixxx.cpp       (revision 2471)
+++ src/mixxx.cpp       (working copy)
@@ -86,12 +86,7 @@

     qDebug() << "Mixxx" << VERSION << buildRevision << "is starting...";
     setWindowTitle(tr("Mixxx " VERSION));
-#ifdef __MACX__
     setWindowIcon(QIcon(":icon.svg"));
-#else
-    setWindowIcon(QIcon(":icon.svg"));
-    //setWindowIcon(QIcon(":iconsmall.png")); //This is a smaller
16x16 icon, looks cleaner...
-#endif

     //Reset pointer to players
     soundmanager = 0;
Index: src/main.cpp
===================================================================
--- src/main.cpp        (revision 2471)
+++ src/main.cpp        (working copy)
@@ -153,7 +153,7 @@

 //Hack to make QT4 find the plugins when packaging in the Mixxx.app
bundle on OS X.
 //See http://doc.trolltech.com/4.3/deployment-mac.html for details.
-#ifdef __MACX__
+#ifdef __APPLE__
     QDir dir(QApplication::applicationDirPath());
     dir.cdUp();
     dir.cd("plugins");

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